Embark upon an ever-evolving quest to save the galaxy from an ancient threat
Release: November 20, 2007 (Xbox 360, PC)
By Ian Coppock
Lately I've had more time on my hands, which makes no sense considering the impending end of college. But while I just LOVE drowning in a muddy pile of homework and obligations, I took some time off from life last week and decided to play Mass Effect, a game that successfully combines good old-fashioned space adventure with a galaxy full of original ideas. Bioware sticks to what they know, and what they know is how to deliver a mostly excellent story well worth 20 hours or so of gameplay.
The Story
Mass Effect is a science-fiction RPG set almost two centuries in the future, where humanity explores the stars using advanced alien technology discovered on Mars. The game's namesake refers to dark matter, known in-game as Element Zero, which has the ability to increase or decrease an object's mass. This cool little chemical makes it possible for instantaneous space travel through giant slingshot-like devices called Mass Relays.
Flying into this thing instantly transits you to another location. |
The story begins roughly 20 years after humanity made first contact with a colorful alliance of alien races. What's awesome about this game is that you get to create your player character, Commander Shepard, by picking male or female templates and then customizing such features as skin color, face shape, and hairstyle. The resultant badass-in-the-making is your space-saving gunslinger, to whom you can assign a variety of powers and weapon specialties. The game plays like a pretty conventional shooter, with a large palette of weapons and plenty of cover to duck behind. Even if you're not a fan of shooters, the gameplay is simple enough and the story awesome enough for the game to still be worth your time.
The other cool thing about Mass Effect is that your character can talk, a rarity in games where you make your protagonist. A conversation wheel mechanic is used to make your point to other characters as nicely or rudely as you please. Through this, players can characterize their Shepard to be compassionate or a hardass. Like other Bioware games, your character has something of a morality system, but it's not based on good and evil. It's based mostly on whether you reach out to other alien species or brush past them xenophobe-style.
The official look of Commander Shepard. Not recommended for people who think women can't fight. |
From top to bottom: friendly, neutral, to-the-point. Or as I like to call it: brown nosing, indifferent, and snarky. |
Shepard is also second-in-command on an experimental warship called the Normandy, and assumes control of the ship just in time to embark on a perilous race to save the galaxy from an ancient threat. From there, the plot is heavily inspired by words like epic and grand-scale, though I hesitate to use them sarcastically. The game really does have a tight, interwoven plot, which sees Shepard visiting a variety of worlds all to prevent galactic destruction. There's also an interesting story dynamic in that Shepard works at the behest of both the human military and the combined authority of an alien alliance, whose leaders don't always see eye to eye. This creates a tension and leaves the player wondering whom to be more loyal.
Should I get it?
Yes. Mass Effect was one of the highlights of generation seven and received critical acclaim across the board. I echo most of these sentiments, save a few art flaws and story quirks that are mostly irrelevant in the grand scheme of things. You can find a copy of the game for $20 or less, so get cracking! This game is a must-have for any story geeks or shooter fans.
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