By Ian Coppock
Before you go any further, I need you to stare at that picture of me. That's my scary game face.
The reason why I had you stare at that picture is because, though I seek out scary games like a drug addict seeks out a broken pharmacy window, I get scared too. Actually, terrified. After Short Horror Week, a bunch of my friends asked me how I could stand playing these games without crapping my pants, to which I immediately responded, "who said I didn't crap my pants"?
The point is that I can play horror games because I have a few tricks for doing so, and so does anyone else. None of us are immune to being terrified, though some of us might enjoy the adrenaline rush. If you're one of those people, or you're looking to get into enjoying the thrill of a scary game, I've taken the liberty of compiling some helpful strategies for doing so. Some of them are a little unconventional, but they helped me feel like I stood a chance against the monster/ghost/mad scientist at the end of the tunnel. Here we go.
Method One: Assume something nasty is around every corner
This is essential to playing any horror game. Scary games are scary because you have limited resources against which to fight a superior foe, so it's essential to pace yourself. Generally, you'll do better in horror games if you progress slowly. Make your character walk slower, and occasionally check behind you to make sure you haven't picked up any stalkers.
Take horror games SLOWLY. There's no point in running loudly around the next corner only to find something waiting for you. |
This is a big one. A monster is only as deadly as its ability to perceive your character. If the horror game you're playing has a stealth or crouch function, use the hell out of it. I've yet to encounter a game where the monster can find you as easily if you're tiptoeing, and I play too many games.
Sneaking is a great way to keep yourself out of unpleasant situations. |
In some games, like Slender: The Eight Pages, the monster already knows where you are. The best thing to do in this situation is to remain calm and refrain from whatever activity attracts it, in this case, running. This is another example where patience ultimately wins the day.
Method Three: Get Mad
At least for me.
SLENDY, GET OUT!! It's not cool to stare at me while I'm in the bathroom, you creeper!! |
Method Four: Carry an inanimate object with you so you don't suffer alone
After reading that title, you're probably wondering why I deprave myself of sanity to the point where I pick up an object so I have a little friend against the monsters. If the game's that scary, is it worth playing?
Personally, I'd still say yes. But you're welcome to raise an eyebrow if you so choose. I wouldn't blame you.
Portuguese note!!!! You'll be my friend, right? Right??? RIGHT???? Oh God please be my friend... |
If I get mental hospital people at my doorstep in the next few hours, I won't begrudge any of you for picking up that phone.
Method Five: Take a break
Don't ask me how something this obvious belongs after my crazy-people methods, but it seemed like a nice way to wrap up the article. Sometimes, a game can be just too much. There's a line between being scared and being disturbed, and if you feel like you're starting to cross it, leave your computer and go do something else for a while. Much as I love horror games, they can get quite intense sometimes. If you need a break from the adrenaline and terror rush of avoiding monsters or exploring a scary environment, that's normal. Drink tea, read a book, or create a support system for the scariness. Doing so will make it much more dignified if you start screaming for your mother.
I hope this guide helps, please let me know your own strategies for playing scary games, or if some of my methods just didn't work for you. Also, tell me about your favorite scary games and why you like to get creeped out! Thanks for reading, everyone. I'll see you on Tuesday with another game review :D
Love,
Ian
Post-script: The images in this article came from (in order) Amnesia: The Dark Descent, Dead Space concept artwork, Slender: The Eight Pages, and Pesadelo.
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